Jumpers now have an elemental cycle. They will take on the properties of the ground they land on. They can be either oil, water, or fire, each with slightly different behavior.
Praying has been changed slightly. Now when praying the peasant gets both a curse and a blessing. Blessings are new and are discreet buffs that operate independently from other buffs.
Beltrame and Griswold have had their portraits added.
Relics, blessings, and curses now have mouse-over tooltips in the HUD
Some enemies are now labeled as minions. Minions do not count towards kill counts for relics like Mushroom, Intensifier, and Hungry Ghost.
Holy Water - A potion that removes a curse
Arachnophobia - A fun spider curse
Tenderfoot - A curse that deals damage to you when you jump
Other major curses - Many statistical curses
Sweaty Palms - A curse that drops a bomb when you take damage
Catalyst - A relic that increases the effectiveness of healing
Gordon’s Tunic - A relic that grants immunity to the ignite status
Prayer of Brute Strength
Prayer of Alacrity
Prayer of Precision
Prayer of Hard Work
Prayer of Rigidity
A couple of new Goldmine encounters have been added
Frostbite curse has been removed
Curse of Darkness has been removed
Performance changes should improve (lower) CPU usage
Glove and bomb upgrades now apply to subsequent runs after being purchased
You no longer get your gold back after buying an upgrade and reloading the game
Blueprint popup now has a close button
The peasant can no longer move along the north wall with a pit directly in front of it
Items can no longer be stolen through walls with geckos foot
Can no longer teleport through blocks with skip mechanism
Mushroom relic tooltip now shows the correct amount of health
Fixed a crash returning from secret rooms