UnderMine is an action-adventure roguelike with a bit of RPG tossed in. Blending combat and dungeon crawling from traditional roguelikes like “The Binding of Isaac,” with the progression of roguelites like “Rogue Legacy,” UnderMine delivers a fresh new entry to the genre. Mine gold on each run and increase the peasant’s power by finding powerful relics. Rescue NPCs and return them to the hub where they will open up shop and offer powerful upgrades for future runs. Delve deeper, exploring each new area, discover its many secrets and ultimately defeat its powerful boss.
Fully procedural dungeons that constantly change
Powerful relics that grant special abilities and augment the way you play the game
Powerful and challenging boss encounters
Emergent environmental effects and items that interact with one another in surprising ways
Permanent character upgrades that improve combat prowess as well as open up new areas to explore
Distinct zones with new environments, characters, enemies, and hazards
Beautiful pixel art and original sound and music by Sono Sanctus
Founded in 2015 by Derek Johnson, Thorium is the two person studio of Derek Johnson and Clint Tasker. We each have years of professional game development experience, but left our jobs to fulfill our passion for game development and express ourselves with more creative freedom. UnderMine is our first project as a team and represents not only our philosophy on how a game should be made, but incorporates our love for our favorite games and genres.